Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5TargetPlatform/Private/HTML5TargetDevice.cpp
Ankit Khare c3e2580eee Make different browsers as HTML5 Devices.
The configuration is driven by a editor platform specific .ini setting. Also, always serve files via a web browser ( python SimpleHTTP Server ) whose life time is attached to the browser device to get around X-origin issues w/ chrome. cook on the fly path remains as such, because we already serve via the cook on the fly web server.

#HTML5
#codereview james.moran, peter.sauerbrei

[CL 2281792 by Ankit Khare in Main branch]
2014-09-02 14:36:52 -04:00

114 lines
2.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "HTML5TargetPlatformPrivatePCH.h"
/* ITargetDevice interface
*****************************************************************************/
bool FHTML5TargetDevice::Connect( )
{
return false;
}
bool FHTML5TargetDevice::Deploy( const FString& SourceFolder, FString& OutAppId )
{
return false;
}
void FHTML5TargetDevice::Disconnect( )
{
}
FTargetDeviceId FHTML5TargetDevice::GetId( ) const
{
return FTargetDeviceId(TargetPlatform.PlatformName(), GetName());
}
FString FHTML5TargetDevice::GetName( ) const
{
return Name;
}
FString FHTML5TargetDevice::GetOperatingSystemName( )
{
return TEXT("HTML5 Browser");
}
int32 FHTML5TargetDevice::GetProcessSnapshot( TArray<FTargetDeviceProcessInfo>& OutProcessInfos )
{
return OutProcessInfos.Num();
}
bool FHTML5TargetDevice::Launch( const FString& AppId, EBuildConfigurations::Type BuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId )
{
return Run(AppId, Params, OutProcessId);
}
bool FHTML5TargetDevice::PowerOff( bool Force )
{
return false;
}
bool FHTML5TargetDevice::PowerOn( )
{
return false;
}
bool FHTML5TargetDevice::Reboot( bool bReconnect )
{
return false;
}
bool FHTML5TargetDevice::Run( const FString& ExecutablePath, const FString& Params, uint32* OutProcessId )
{
return false;
}
bool FHTML5TargetDevice::SupportsFeature( ETargetDeviceFeatures::Type Feature ) const
{
switch (Feature)
{
case ETargetDeviceFeatures::MultiLaunch:
return true;
default:
return false;
}
}
bool FHTML5TargetDevice::SupportsSdkVersion( const FString& VersionString ) const
{
// @todo filter SDK versions
return true;
}
void FHTML5TargetDevice::SetUserCredentials( const FString & UserName, const FString & UserPassword )
{
}
bool FHTML5TargetDevice::GetUserCredentials( FString & OutUserName, FString & OutUserPassword )
{
return false;
}
bool FHTML5TargetDevice::TerminateProcess( const int32 ProcessId )
{
return false;
}