Files
UnrealEngineUWP/Engine/Config/HTML5/HTML5Engine.ini
Ankit Khare c3e2580eee Make different browsers as HTML5 Devices.
The configuration is driven by a editor platform specific .ini setting. Also, always serve files via a web browser ( python SimpleHTTP Server ) whose life time is attached to the browser device to get around X-origin issues w/ chrome. cook on the fly path remains as such, because we already serve via the cook on the fly web server.

#HTML5
#codereview james.moran, peter.sauerbrei

[CL 2281792 by Ankit Khare in Main branch]
2014-09-02 14:36:52 -04:00

24 lines
548 B
INI

[Audio]
AudioDeviceModuleName=HTML5Audio
[OnlineSubsystemMcp]
benabled=false
[SystemSettings]
r.setres=800x600
[BuildSettings]
HeapSize=1024
[HTML5DevicesWindows]
Firefox (64 bit)="C:/Program Files/Nightly/firefox.exe"
Firefox (32 bit)="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"
Chrome="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"
[HTML5DevicesMac]
Safari="/Applications/Safari.app/Contents/MacOS/Safari"
Firefox="/Applications/Firefox.app/Contents/MacOS/firefox-bin"
[HTML5DevicesLinux]
Firefox="/usr/bin/firefox"