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[FYI] Patrick.Boutot Original CL Desc ----------------------------------------------------------------- MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead. #jira UE-182297 #preflight 64381b51df20983c41604681 [CL 25050244 by bob tellez in ue5-main branch]
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ModelViewViewModelBlueprintModule.h"
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#include "Modules/ModuleManager.h"
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#include "ViewModel/MVVMViewModelBlueprint.h"
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#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
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class FModelViewViewModelBlueprintModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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#if UE_MVVM_WITH_VIEWMODEL_EDITOR
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IKismetCompilerInterface& KismetCompilerModule = FModuleManager::GetModuleChecked<IKismetCompilerInterface>("KismetCompiler");
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KismetCompilerModule.GetCompilers().Add(&ViewModelBlueprintCompiler);
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FKismetCompilerContext::RegisterCompilerForBP(UMVVMViewModelBlueprint::StaticClass(), &UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint);
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#endif
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}
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virtual void ShutdownModule() override
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{
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#if UE_MVVM_WITH_VIEWMODEL_EDITOR
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if (IKismetCompilerInterface* KismetCompilerModule = FModuleManager::GetModulePtr<IKismetCompilerInterface>("KismetCompiler"))
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{
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KismetCompilerModule->GetCompilers().Remove(&ViewModelBlueprintCompiler);
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}
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#endif
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}
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private:
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UE::MVVM::FViewModelBlueprintCompiler ViewModelBlueprintCompiler;
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};
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IMPLEMENT_MODULE(FModelViewViewModelBlueprintModule, ModelViewViewModelBlueprint);
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