Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy/WebRTCProxy.Target.cs
Rolando Caloca 3f94d93915 Merging //UE4/Dev-Main@6651710 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 6652356 by Rolando Caloca in Dev-Rendering branch]
2019-05-28 10:22:20 -04:00

31 lines
952 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Win64")]
public class WebRTCProxyTarget : TargetRules
{
public WebRTCProxyTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LaunchModuleName = "WebRTCProxy";
GlobalDefinitions.Add("WEBRTC_WIN");
GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS");
ExeBinariesSubFolder = "../../Source/Programs/PixelStreaming/WebRTCProxy/bin";
// Lean and mean
bBuildDeveloperTools = false;
// No editor needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}