Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/WindowsClientTargetPlatform.Build.cs
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

34 lines
667 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsClientTargetPlatform : ModuleRules
{
public WindowsClientTargetPlatform( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine", "RHI"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Windows/WindowsTargetPlatform/Private"
}
);
}
}