Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_SymbolPatterns.h
Rolando Caloca 3f94d93915 Merging //UE4/Dev-Main@6651710 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 6652356 by Rolando Caloca in Dev-Rendering branch]
2019-05-28 10:22:20 -04:00

44 lines
1.4 KiB
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include "LC_Platform.h"
namespace symbolPatterns
{
extern const char* const PCH_SYMBOL_PATTERNS[1];
extern const char* const VTABLE_PATTERNS[3];
extern const char* const RTTI_OBJECT_LOCATOR_PATTERNS[1];
extern const char* const DYNAMIC_INITIALIZER_PATTERNS[1];
extern const char* const DYNAMIC_ATEXIT_DESTRUCTORS[1];
extern const char* const POINTER_TO_DYNAMIC_INITIALIZER_PATTERNS[1];
extern const char* const WEAK_SYMBOL_PATTERNS[4];
extern const char* const STRING_LITERAL_PATTERNS[2];
extern const char* const LINE_NUMBER_PATTERNS[1];
extern const char* const FLOATING_POINT_CONSTANT_PATTERNS[4];
#if LC_64_BIT
extern const char* const EXCEPTION_RELATED_PATTERNS[16];
#else
extern const char* const EXCEPTION_RELATED_PATTERNS[10];
#endif
extern const char* const EXCEPTION_UNWIND_PATTERNS[1];
extern const char* const EXCEPTION_CLAUSE_PATTERNS[1];
extern const char* const RTC_PATTERNS[8];
extern const char* const SDL_CHECK_PATTERNS[2];
extern const char* const CFG_PATTERNS[1];
extern const char* const IMAGE_BASE_PATTERNS[1];
extern const char* const TLS_ARRAY_PATTERNS[1];
extern const char* const TLS_INDEX_PATTERNS[1];
extern const char* const TLS_INIT_PATTERNS[3];
extern const char* const TLS_STATICS_PATTERNS[1];
extern const char* const ANONYMOUS_NAMESPACE_PATTERN;
}