Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/LiveCoding.Build.cs
Rolando Caloca 3f94d93915 Merging //UE4/Dev-Main@6651710 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 6652356 by Rolando Caloca in Dev-Rendering branch]
2019-05-28 10:22:20 -04:00

26 lines
695 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCoding : ModuleRules
{
public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Settings");
if(Target.bUseDebugLiveCodingConsole)
{
PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1");
}
else
{
PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0");
}
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib"));
}
}