Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

77 lines
3.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ISourceControlProvider.h"
#include "SourceControlHelpers.h"
#include "SourceControlOperations.h"
#define LOCTEXT_NAMESPACE "ISourceControlProvider"
ECommandResult::Type ISourceControlProvider::Login(const FString& InPassword, EConcurrency::Type InConcurrency, const FSourceControlOperationComplete& InOperationCompleteDelegate)
{
TSharedRef<FConnect, ESPMode::ThreadSafe> ConnectOperation = ISourceControlOperation::Create<FConnect>();
ConnectOperation->SetPassword(InPassword);
return Execute(ConnectOperation, InConcurrency, InOperationCompleteDelegate);
}
ECommandResult::Type ISourceControlProvider::GetState(const TArray<UPackage*>& InPackages, TArray< TSharedRef<ISourceControlState, ESPMode::ThreadSafe> >& OutState, EStateCacheUsage::Type InStateCacheUsage)
{
TArray<FString> Files = SourceControlHelpers::PackageFilenames(InPackages);
return GetState(Files, OutState, InStateCacheUsage);
}
TSharedPtr<ISourceControlState, ESPMode::ThreadSafe> ISourceControlProvider::GetState(const UPackage* InPackage, EStateCacheUsage::Type InStateCacheUsage)
{
return GetState(SourceControlHelpers::PackageFilename(InPackage), InStateCacheUsage);
}
TSharedPtr<ISourceControlState, ESPMode::ThreadSafe> ISourceControlProvider::GetState(const FString& InFile, EStateCacheUsage::Type InStateCacheUsage)
{
TArray<FString> Files;
TArray< TSharedRef<ISourceControlState, ESPMode::ThreadSafe> > States;
Files.Add(InFile);
if (GetState(Files, States, InStateCacheUsage) == ECommandResult::Succeeded)
{
TSharedRef<ISourceControlState, ESPMode::ThreadSafe> State = States[0];
return State;
}
return NULL;
}
ECommandResult::Type ISourceControlProvider::Execute(const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const EConcurrency::Type InConcurrency, const FSourceControlOperationComplete& InOperationCompleteDelegate)
{
return Execute(InOperation, TArray<FString>(), InConcurrency, InOperationCompleteDelegate);
}
ECommandResult::Type ISourceControlProvider::Execute(const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const UPackage* InPackage, const EConcurrency::Type InConcurrency, const FSourceControlOperationComplete& InOperationCompleteDelegate)
{
return Execute(InOperation, SourceControlHelpers::PackageFilename(InPackage), InConcurrency, InOperationCompleteDelegate);
}
ECommandResult::Type ISourceControlProvider::Execute(const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const FString& InFile, const EConcurrency::Type InConcurrency, const FSourceControlOperationComplete& InOperationCompleteDelegate)
{
TArray<FString> FileArray;
FileArray.Add(InFile);
return Execute(InOperation, FileArray, InConcurrency, InOperationCompleteDelegate);
}
ECommandResult::Type ISourceControlProvider::Execute(const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const TArray<UPackage*>& InPackages, const EConcurrency::Type InConcurrency, const FSourceControlOperationComplete& InOperationCompleteDelegate)
{
TArray<FString> FileArray = SourceControlHelpers::PackageFilenames(InPackages);
return Execute(InOperation, FileArray, InConcurrency, InOperationCompleteDelegate);
}
TSharedPtr<class ISourceControlLabel> ISourceControlProvider::GetLabel(const FString& InLabelName) const
{
TArray< TSharedRef<class ISourceControlLabel> > Labels = GetLabels(InLabelName);
if (Labels.Num() > 0)
{
return Labels[0];
}
return NULL;
}
#undef LOCTEXT_NAMESPACE