Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Localization.Build.cs
Marcus Wassmer 6995e20184 Merging //UE4/Dev-Main@4848702 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#lockdown rolando.caloca

[CL 4854488 by Marcus Wassmer in Dev-Rendering branch]
2019-01-30 20:34:55 -05:00

36 lines
632 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Localization : ModuleRules
{
public Localization(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DesktopPlatform",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"SourceControl",
"Json",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}