Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/CrashDebugHelper.Build.cs
Juan Canada e0b01373a8 Merging //UE4/Dev-Main[at]5937262 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 5991783 by Juan Canada in Dev-Rendering branch]
2019-04-18 14:58:19 -04:00

45 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashDebugHelper : ModuleRules
{
public CrashDebugHelper( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/CrashDebugHelper/Private/",
"Developer/CrashDebugHelper/Private/Linux",
"Developer/CrashDebugHelper/Private/Mac",
"Developer/CrashDebugHelper/Private/Windows",
"Developer/CrashDebugHelper/Private/IOS",
}
);
PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/Source" );
if (Target.Type != TargetType.Game && Target.Type != TargetType.Client)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"SourceControl"
}
);
}
else
{
IsRedistributableOverride = true;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
}
if(Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp)
{
throw new System.Exception("CrashDebugHelper uses DBGENG.DLL at runtime, which depends on a matching version of DBGHELP.DLL but cannot be redistributed. Please set WindowsPlatform.bUseBundledDbgHelp = false for this target.");
}
}
}