Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundGenerator/MetasoundGenerator.Build.cs
Ethan Geller 2350082524 #jira UEAU-543
Extract registry-related metasound files to Metasound Frontend, and move our core node library to MetasoundCoreNodeLibrary.
#rb phil.popp
#fyi phil.popp, jimmy.smith

[CL 13957102 by Ethan Geller in ue5-main branch]
2020-07-28 13:58:29 -04:00

34 lines
674 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundGenerator : ModuleRules
{
public MetasoundGenerator(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PrivateDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"CoreUObject",
"Engine",
"AudioMixerCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AudioMixer",
"MetasoundGraphCore",
"MetasoundStandardNodes"
}
);
}
}
}