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#jira none #rb carlmagnus.nordin #rnx #preflight 61e520e2a2616066f675e9ef #ROBOMERGE-AUTHOR: pj.kack #ROBOMERGE-SOURCE: CL 18631137 in //UE5/Release-5.0/... via CL 18631146 via CL 18631149 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669) [CL 18631161 by pj kack in ue5-main branch]
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealPakTarget : TargetRules
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{
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public UnrealPakTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealPak";
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bBuildDeveloperTools = false;
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bUseMallocProfiler = false;
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bCompileWithPluginSupport = true;
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bIncludePluginsForTargetPlatforms = true;
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = true;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// ICU is not needed
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bCompileICU = false;
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// UnrealPak is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bCompileAgainstApplicationCore = true;
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bIsBuildingConsoleApplication = true;
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GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
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}
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}
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