Files
UnrealEngineUWP/Engine/Config/Windows/DataDrivenPlatformInfo.ini
christopher waters cb6d99d667 Switching ERHIFeatureLevel:SM6 from SM6.5 to SM6.6 which allows us to use the built-in 64bit atomics.
AMD still has issues with SM6.6 but we can't wait on their fixes much longer.

#jira none
#rb mihnea.balta, lukas.hermanns
#preflight 61eb15ae731e3b40889d249c

[CL 18697016 by christopher waters in ue5-main branch]
2022-01-21 16:50:04 -05:00

161 lines
4.5 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=VulkanPC
PlatformNameAliases=Win64
TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
Freezing_b32Bit=false
Freezing_bWithRayTracing=true
Freezing_MaxFieldAlignment32=4
Freezing_MaxFieldAlignment64=8
Freezing_bAlignBases=true
bHasDedicatedGamepad=false
bDefaultInputStandardKeyboard=true
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=SharingAndReleasing
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
PlatformGroupName=Desktop
UBTPlatformName=Win64
[PlatformInfo WindowsCookedEditor]
TargetPlatformName=WindowsCookedEditor
DisplayName=Windows Cooked Editor
PlatformType=Editor
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=SharingAndReleasing
Windows:bIsEnabled=false
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[ShaderPlatform PCD3D_SM5]
Language=D3D
MaxFeatureLevel=SM5
bIsPC=true
bSupportsDebugViewShaders=true
bSupportsRayTracing=true
bSupportsRayTracingShaders=true
bSupportsInlineRayTracing=false
bSupportsRayTracingProceduralPrimitive=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsPathTracing=true
bSupportsHighEndRayTracingReflections=true
bSupportsWaveOperations=false
bSupportsGPUScene=true
bSupportsNanite=true
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders=true
bSupportsLumenGI=true
bSupportsDistanceFields=true
bSupportsSSDIndirect=true
bRequiresVendorExtensionsForAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
; VPAndRTArrayIndexFromAnyShaderFeedingRasterizer is optional in our baseline DX11 version
bSupportsVertexShaderLayer=false
bSupportsInstancedStereo=true
bSupportsCapsuleShadows=true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog=true
bSupportsIndexBufferUAVs=true
[PreviewPlatform PCD3D_SM5]
PlatformName=PCD3D_SM5
ShaderFormat=PCD3D_SM5
MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM5", "Shader Model 5")
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
[ShaderPlatform PCD3D_SM6]
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
Language=D3D
MaxFeatureLevel=SM6
bIsPC=true
MaxMeshShaderThreadGroupSize=128
bSupportsDebugViewShaders=true
bSupportsRayTracing=true
bSupportsRayTracingShaders=true
bSupportsInlineRayTracing=false
bSupportsRayTracingProceduralPrimitive=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsPathTracing=true
bSupportsHighEndRayTracingReflections=true
bSupportsGPUScene=true
bSupportsNanite=true
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders=true
bSupportsLumenGI=true
bSupportsDistanceFields=true
bSupportsSSDIndirect=true
bSupportsWaveOperations=true
bSupportsDxc=true
bSupportsDiaphragmDOF=true
bRequiresVendorExtensionsForAtomics=false
bSupportsUInt64ImageAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsMeshShadersTier0=true
bSupportsMeshShadersTier1=true
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsVertexShaderLayer=true
bSupportsInstancedStereo=true
bSupportsCapsuleShadows=true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog=true
bSupportsIndexBufferUAVs=true
; TODO: SM6.6
[PreviewPlatform PCD3D_SM6]
PlatformName=PCD3D_SM6
ShaderFormat=PCD3D_SM6
MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM6", "Shader Model 6")
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Preview using SM6 device profile.")
[ShaderPlatform PCD3D_ES3_1]
Language=D3D
MaxFeatureLevel=ES3_1
bIsPC=true
bIsMobile=true
bSupportsDistanceFields = true
bSupportsByteBufferComputeShaders = true
bSupportsInstancedStereo=true
bSupportsManualVertexFetch=false
[ShaderPlatform OPENGL_PCES3_1]
Language=OpenGL
bIsPC=true
MaxFeatureLevel=ES3_1
bIsMobile=true
bSupportsManualVertexFetch=false