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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c2e851758959dcefa3d4016a6b26eddbfbb5cd84
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
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Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
..
Cache.h
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MeshSimplify.cpp
Replace Nanite coarse proxy mesh constant min number of vertices with a target simplification error and range. This allows it to allocate more triangles towards complex meshes and less towards simple ones, greatly improving complex proxy quality without changing memory budget.
2021-08-07 15:49:52 -04:00
MeshSimplify.h
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
2021-10-12 21:21:22 -04:00
MeshSimplifyElements.h
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MeshTessellate.h
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Quadric.cpp
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Quadric.h
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QuadricMeshReduction.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
SimpVert.h
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
UnrolledLinkList.h
…
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