Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendQuerySteps.cpp
phil popp c2c509e3fd Metasound BP interface
- Adding IAudioInstanceTransmitter interface to Audio extensions
- Adding IAudioInstanceTransmitter to FActiveSound
- Renaming functions with "Archetype" to "MetasoundArchetype" to avoid conflict with UOBject archetype.
- Adding transmittable info to data type registration
- Adding default input pin to receive node.
- Adding FMetasoundInstanceTransmitter for communicating to single metasound source instance.
#rb Aaron.McLeran, Rob.Gay
#jira UEAU-618

[CL 15162371 by phil popp in ue5-main branch]
2021-01-22 03:05:22 -04:00

64 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendQuerySteps.h"
#include "CoreMinimal.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendDocument.h"
namespace Metasound
{
void FGenerateAllAvailableNodeClasses::Generate(TArray<FFrontendQueryEntry>& OutEntries) const
{
const TArray<Frontend::FNodeClassInfo> ClassInfos = Frontend::GetAllAvailableNodeClasses();
for (const Frontend::FNodeClassInfo& ClassInfo : ClassInfos)
{
OutEntries.Emplace(TInPlaceType<FMetasoundFrontendClass>(), Frontend::GenerateClassDescription(ClassInfo));
}
}
FFilterClassesByInputVertexDataType::FFilterClassesByInputVertexDataType(const FName& InTypeName)
: InputVertexTypeName(InTypeName)
{
}
bool FFilterClassesByInputVertexDataType::Filter(const FFrontendQueryEntry& InEntry) const
{
check(InEntry.Value.IsType<FMetasoundFrontendClass>());
return InEntry.Value.Get<FMetasoundFrontendClass>().Interface.Inputs.ContainsByPredicate(
[this](const FMetasoundFrontendClassInput& InDesc)
{
return InDesc.TypeName == InputVertexTypeName;
}
);
}
FFilterClassesByOutputVertexDataType::FFilterClassesByOutputVertexDataType(const FName& InTypeName)
: OutputVertexTypeName(InTypeName)
{
}
bool FFilterClassesByOutputVertexDataType::Filter(const FFrontendQueryEntry& InEntry) const
{
return InEntry.Value.Get<FMetasoundFrontendClass>().Interface.Outputs.ContainsByPredicate(
[this](const FMetasoundFrontendClassOutput& InDesc)
{
return InDesc.TypeName == OutputVertexTypeName;
}
);
}
FFilterClassesByClassName::FFilterClassesByClassName(const FString& InClassName)
: ClassName(InClassName)
{
}
bool FFilterClassesByClassName::Filter(const FFrontendQueryEntry& InEntry) const
{
return InEntry.Value.Get<FMetasoundFrontendClass>().Metadata.Name.Name == ClassName;
}
}