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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c2c4465c98465f3038656d2fcbdfd9a7633cb4ec
UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv
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Wei Liu eafb232faf Fix a crash bug on Android 9 adreno 630 devices caused by rendering to a render target and sampling it in a shader at the same time but with different mips.
#jira UE-162753

#rb Dmitriy.Dyomin
#preflight 632286eae93a80888cd640e2

[CL 22022909 by Wei Liu in ue5-main branch]
2022-09-14 22:22:59 -04:00
..
Private
Fix a crash bug on Android 9 adreno 630 devices caused by rendering to a render target and sampling it in a shader at the same time but with different mips.
2022-09-14 22:22:59 -04:00
Public
Fix broken SRVs on OGL
2022-09-08 21:31:01 -04:00
OpenGLDrv.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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