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c2c4465c98465f3038656d2fcbdfd9a7633cb4ec
UnrealEngineUWP/Engine/Source/Runtime/Landscape
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graham wihlidal df03aa35ff Fixed Landscape Nanite intialization problem where r.Nanite is toggled mid-way through loads, and landscape can be left with some components as Nanite and some as non-Nanite (depending on toggle direction). Also fixed landscape.RenderNanite to always be respected by other places that call UpdateRenderingMethod()
[FYI] brian.karis, rune.stubbe, ola.olsson, jian.ru, jonathan.bard
#preflight skip

[CL 22088602 by graham wihlidal in ue5-main branch]
2022-09-20 00:47:27 -04:00
..
Classes
Fixed Landscape Nanite intialization problem where r.Nanite is toggled mid-way through loads, and landscape can be left with some components as Nanite and some as non-Nanite (depending on toggle direction). Also fixed landscape.RenderNanite to always be respected by other places that call UpdateRenderingMethod()
2022-09-20 00:47:27 -04:00
Private
Fixed Landscape Nanite intialization problem where r.Nanite is toggled mid-way through loads, and landscape can be left with some components as Nanite and some as non-Nanite (depending on toggle direction). Also fixed landscape.RenderNanite to always be respected by other places that call UpdateRenderingMethod()
2022-09-20 00:47:27 -04:00
Public
Landscape Dirtyness
2022-09-13 15:01:53 -04:00
Landscape.Build.cs
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
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