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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c2c4465c98465f3038656d2fcbdfd9a7633cb4ec
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build
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tim smith bc705a6fb8 Fixed issue where project plugins would not compile with an installed engine.
#rb joe.kirchoff
#jira UE-164268
#preflight 6328c1a2fc7f1efbdf01fa41

[CL 22087380 by tim smith in ue5-main branch]
2022-09-19 22:29:29 -04:00
..
Automation
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
Platform/Mac
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
System
Fixed issue where project plugins would not compile with an installed engine.
2022-09-19 22:29:29 -04:00
ThirdParty/MSBuild
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
.editorconfig
C#: Set default editorconfig rules for static analysis and code formatting under Engine/Source/Programs/Shared. Add editorconfig files with exceptions for EpicGames.Build and EpicGames.UHT until code can be reviewed by owners.
2022-04-15 12:31:15 -04:00
EpicGames.Build.csproj
Add build steps for static analysis of UBT and UAT, and to test project file generation.
2022-06-22 17:12:30 -04:00
UEBuildPlatformSDK.cs
Initialize UseShellExecute to the default of the .NetFramework to avoid issues.
2022-08-10 14:37:48 -04:00
Unreal.cs
EpicGames.Build: FindCorrectCase for overridden RootDirectory
2022-08-23 19:09:05 -04:00
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