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- If a static mesh is detected to use Nanite or a project is configured to use Virtual Shadow Maps and SM6 is not in the project settings, show a warning that SM6 needs to be enabled. - Both cases only warn if the project was already configured to use a D3D platform. - Added a UI option for enabling Nanite in project settings. #jira UE-162011 #rb mihnea.balta #preflight 6324cabf5f55ba280e1fb164 [CL 22064124 by christopher waters in ue5-main branch]