Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
sebastien lussier f1d3663fa2 World Partition - HLOD
* Exposed proper Nanite generation settings: To control mesh fallback mesh generation, relative error is prefered over triangle percent
* Exposed "Support Ray Tracing" option
#preflight 632856a91c7511917a845ef2
#rb jeanfrancois.dube

[CL 22086940 by sebastien lussier in ue5-main branch]
2022-09-19 21:54:48 -04:00
..
2022-09-19 21:54:48 -04:00
2022-02-14 12:01:24 -05:00