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c2c4465c98465f3038656d2fcbdfd9a7633cb4ec
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private
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michael balzer 2483495b86 ModelingMode: Use actor factory when creating static mesh assets
#preflight 63213620506f1a33e08bbaf9
#rb graeme.thornton, rex.hill, david.hill

[CL 22020648 by michael balzer in ue5-main branch]
2022-09-14 20:14:40 -04:00
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AssetUtils
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ConversionUtils
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Operations
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Scene
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ToolTargets
Skeletal Mesh - Replace the newly created GetSkeletalMesh function by GetSkeletalMeshAsset so it matches the setter SetSkeletalMeshAsset function (which itself couldn't be named SetSkeletalMesh due to the function already existing and doing something else).
2022-08-15 09:26:50 -04:00
EditorModelingObjectsCreationAPI.cpp
ModelingMode: Use actor factory when creating static mesh assets
2022-09-14 20:14:40 -04:00
ModelingComponentsEditorOnlyModule.cpp
…
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