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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c2c4465c98465f3038656d2fcbdfd9a7633cb4ec
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing
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jimmy andrews 713456a6f0 LWC fixes for polyedit and polypath tools: Keep preview meshes centered near the origin, with translation on the transform rather than baked, because rendering stores the mesh vertices in floating point
#jira UE-158024
#jira UE-158002
#rb tyson.brochu
#preflight 631a4804ec45fbf3d741b365

[CL 21916252 by jimmy andrews in ue5-main branch]
2022-09-09 01:37:45 -04:00
..
LineSetComponent.h
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MeshDebugDrawing.h
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MeshElementsVisualizer.h
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MeshWireframeComponent.h
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PointSetComponent.h
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PolyEditPreviewMesh.h
LWC fixes for polyedit and polypath tools: Keep preview meshes centered near the origin, with translation on the transform rather than baked, because rendering stores the mesh vertices in floating point
2022-09-09 01:37:45 -04:00
PreviewGeometryActor.h
…
TriangleSetComponent.h
…
UVLayoutPreview.h
…
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