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c2bd04e56661ff46ce0d50bbb2b1fd39b11dc96d
UnrealEngineUWP/Engine/Source/Runtime/Core
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Brandon Schaefer 4b4accd7fe Remove extra logging
#jira none
#rb Josh.Adams
#fyi Josh.Adams

[CL 16616392 by Brandon Schaefer in ue5-main branch]
2021-06-09 19:47:06 -04:00
..
Private
Remove extra logging
2021-06-09 19:47:06 -04:00
Public
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Core.Build.cs
Include mimalloc compilation as part of the core module instead of relying on prebuilt binaries
2021-06-01 05:35:42 -04:00
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