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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c2bd04e56661ff46ce0d50bbb2b1fd39b11dc96d
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private
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ben hoffman dbe9a24a9a Add clearer logging when creating a new BP component
#jira UE-117725
#rb trivial
#rnx
#preflight 60c161b8b68c700001b51b83

[CL 16617905 by ben hoffman in ue5-main branch]
2021-06-09 22:01:11 -04:00
..
BaseSubobjectDataFactory.cpp
…
ChildActorSubobjectData.cpp
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ChildSubobjectDataFactory.cpp
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InheritedSubobjectData.cpp
Add IsInheritedComponent override to FInheritedSubobjectData to get it to correctly return true.
2021-05-14 18:33:04 -04:00
InheritedSubobjectDataFactory.cpp
Fix Subobject Data Factories not creating inherited subobject data in situations where a USCS_Node was added via the SimpleConstruction Script
2021-05-13 20:44:17 -04:00
SubobjectData.cpp
Correctly check for a root component that is native with a different name than the default. This will allow other systems such as drag/drop to evaulate correctly when the subobject editor is asked to find the default scene root given only the actor instance.
2021-05-17 16:43:05 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
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SubobjectDataHandle.cpp
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SubobjectDataInterfaceModule.cpp
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SubobjectDataSubsystem.cpp
Add clearer logging when creating a new BP component
2021-06-09 22:01:11 -04:00
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