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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c2bd04e56661ff46ce0d50bbb2b1fd39b11dc96d
UnrealEngineUWP/Engine/Source/Developer/IOS/IOSTargetPlatform/Private
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axel riffard c6e9a9dfa0 Remove Deployment Server references
#jira UE-103878
#lockdown jack.porter
#rb jack.porter
#preflight 60b87a426073fb00016b3867

[CL 16544564 by axel riffard in ue5-main branch]
2021-06-03 03:55:34 -04:00
..
IOSDeviceHelper.cpp
Fix iOS device discovery in UnrealFrontend when run in standalone
2021-04-13 10:11:56 -04:00
IOSDeviceHelper.h
Fix unity issue
2021-02-11 13:59:37 -04:00
IOSTargetDevice.cpp
Remove Deployment Server references
2021-06-03 03:55:34 -04:00
IOSTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
IOSTargetDeviceOutput.h
Remove Deployment Server references
2021-06-03 03:55:34 -04:00
IOSTargetDeviceOutput.inl
Remove Deployment Server references
2021-06-03 03:55:34 -04:00
IOSTargetPlatform.cpp
Opt out Encoded TextureCube out of package if the platform doesn't need EncodedData
2021-05-17 10:05:33 -04:00
IOSTargetPlatform.h
DistanceField Shadow Mobile(disabled by default for the moment)
2021-02-19 07:49:57 -04:00
IOSTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
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