Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboardModule.cpp
Saul Abreu c288a9b27a Redesigned layout for localization dashboard and target editor tabs.
[CL 2424624 by Saul Abreu in Main branch]
2015-01-29 17:59:14 -05:00

79 lines
2.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "LocalizationDashboardPrivatePCH.h"
#include "ILocalizationDashboardModule.h"
#include "LocalizationDashboard.h"
#include "ProjectLocalizationSettings.h"
#include "SDockTab.h"
#include "Features/IModularFeatures.h"
#include "ILocalizationServiceProvider.h"
#define LOCTEXT_NAMESPACE "LocalizationDashboard"
class FLocalizationDashboardModule
: public ILocalizationDashboardModule
{
public:
FLocalizationDashboardModule()
: Settings(GetMutableDefault<UProjectLocalizationSettings>(UProjectLocalizationSettings::StaticClass()))
{
for (ULocalizationTarget*& Target : Settings->TargetObjects)
{
Target->Settings.UpdateStatusFromConflictReport();
Target->Settings.UpdateWordCountsFromCSV();
}
}
// Begin IModuleInterface interface
virtual void StartupModule() override
{
FLocalizationDashboard::Initialize();
ServiceProviders = IModularFeatures::Get().GetModularFeatureImplementations<ILocalizationServiceProvider>("LocalizationService");
ServiceProviders.Insert(nullptr, 0); // "None"
}
virtual void ShutdownModule() override
{
FLocalizationDashboard::Terminate();
}
// End IModuleInterface interface
virtual void Show()
{
FLocalizationDashboard* const LocalizationDashboard = FLocalizationDashboard::Get();
if (LocalizationDashboard)
{
LocalizationDashboard->Show();
}
}
virtual const TArray<ILocalizationServiceProvider*>& GetLocalizationServiceProviders() const
{
return ServiceProviders;
}
virtual ILocalizationServiceProvider* GetCurrentLocalizationServiceProvider() const
{
if(Settings->LocalizationServiceProvider == NAME_None)
{
return nullptr;
}
auto ServiceProviderNameComparator = [&](ILocalizationServiceProvider* const LSP) -> bool
{
return LSP ? LSP->GetName() == Settings->LocalizationServiceProvider : false;
};
ILocalizationServiceProvider* const * LSP = ServiceProviders.FindByPredicate(ServiceProviderNameComparator);
return LSP ? *LSP : nullptr;
}
private:
TWeakObjectPtr<UProjectLocalizationSettings> Settings;
TArray<ILocalizationServiceProvider*> ServiceProviders;
};
IMPLEMENT_MODULE(FLocalizationDashboardModule, "LocalizationDashboard");
#undef LOCTEXT_NAMESPACE