You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
4682616505
#preflight 62a08dc1ca0e2c7dfeb1226a #rnx [CL 20572085 by Jens Petersam in ue5-main branch]
18 lines
521 B
C++
18 lines
521 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#include "libav_Decoder_Common_Video.h"
|
|
|
|
class ILibavDecoderH265
|
|
{
|
|
public:
|
|
// Checks if the H.265 decoder is available.
|
|
static LIBAV_API bool IsAvailable();
|
|
|
|
// Create an instance of the decoder. If not available nullptr is returned.
|
|
static LIBAV_API TSharedPtr<ILibavDecoderVideoCommon, ESPMode::ThreadSafe> Create(ILibavDecoderVideoResourceAllocator* InVideoResourceAllocator, const TMap<FString, FVariant>& InOptions);
|
|
};
|