Files
UnrealEngineUWP/Engine/Source/ThirdParty/etc2comp/etc2comp.Build.cs
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

32 lines
955 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class etc2comp : ModuleRules
{
public etc2comp(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicDefinitions.Add("WITH_ETC2COMP=1");
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "EtcLib", "Etc"));
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "EtcLib", "EtcCodec"));
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Win64", "Release", "EtcLib.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Mac", "Release", "libEtcLib.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Linux", "Release", "libEtcLib.a"));
}
}
}