Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv.Build.cs
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

63 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OpenSubdiv : ModuleRules
{
public OpenSubdiv(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT);
string DeploymentDirectory = Path.Combine(ModuleDirectory, "Deploy", "OpenSubdiv-3.4.4");
PublicSystemIncludePaths.Add(Path.Combine(DeploymentDirectory, "include"));
string LibPostfix = bDebug ? "_d" : "";
// @todo mesheditor subdiv: Support other platforms, and older/newer compiler toolchains
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
string LibDirectory = Path.Combine(
DeploymentDirectory,
"VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(),
Target.WindowsPlatform.GetArchitectureSubpath(),
"lib");
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "osdCPU" + LibPostfix + ".lib"));
PublicAdditionalLibraries.Add(
Path.Combine(LibDirectory, "osdGPU" + LibPostfix + ".lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
// @todo: build Mac libraries
// string LibDirectory = Path.Combine(
// DeploymentDirectory,
// "Mac",
// "lib");
// PublicAdditionalLibraries.Add(
// Path.Combine(LibDirectory, "libosdCPU" + LibPostfix + ".a"));
// PublicAdditionalLibraries.Add(
// Path.Combine(LibDirectory, "libosdGPU" + LibPostfix + ".a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// @todo: build Linux libraries
// string LibDirectory = Path.Combine(
// DeploymentDirectory,
// "Unix",
// Target.Architecture,
// "lib");
// PublicAdditionalLibraries.Add(
// Path.Combine(LibDirectory, "libosdCPU" + LibPostfix + ".a"));
// PublicAdditionalLibraries.Add(
// Path.Combine(LibDirectory, "libosdGPU" + LibPostfix + ".a"));
}
}
}