Files
UnrealEngineUWP/Engine/Source/ThirdParty/MaterialX/BuildForWindows.bat
matt johnson 8bd2229124 MaterialX: update build scripts and add build products for MaterialX version 1.38.5
Note that this does *not* include the update to the module rules
that would put this new set of libraries into use with engine builds.
That will be done in a subsequent change, since it will have to be
combined with a rebuild of USD, which is a consumer of the
MaterialX libraries.

#jira UE-161148
#rb daniel.coelho
#preflight skip

[CL 21464595 by matt johnson in ue5-main branch]
2022-08-19 16:30:12 -04:00

65 lines
1.8 KiB
Batchfile
Executable File

@echo off
setlocal
set MATERIALX_VERSION=1.38.5
rem Set as VS2015 for backwards compatibility even though VS2019 is used
rem when building.
set COMPILER_VERSION_NAME=VS2015
set ARCH_NAME=x64
set UE_MODULE_LOCATION=%cd%
set SOURCE_LOCATION=%UE_MODULE_LOCATION%\MaterialX-%MATERIALX_VERSION%
set BUILD_LOCATION=%UE_MODULE_LOCATION%\Intermediate
set INSTALL_INCLUDEDIR=include
set INSTALL_LIB_DIR=%COMPILER_VERSION_NAME%\%ARCH_NAME%\lib
set INSTALL_LOCATION=%UE_MODULE_LOCATION%\Deploy\MaterialX-%MATERIALX_VERSION%
set INSTALL_INCLUDE_LOCATION=%INSTALL_LOCATION%\%INSTALL_INCLUDEDIR%
set INSTALL_WIN_LOCATION=%INSTALL_LOCATION%\%COMPILER_VERSION_NAME%
if exist %BUILD_LOCATION% (
rmdir %BUILD_LOCATION% /S /Q)
if exist %INSTALL_INCLUDE_LOCATION% (
rmdir %INSTALL_INCLUDE_LOCATION% /S /Q)
if exist %INSTALL_WIN_LOCATION% (
rmdir %INSTALL_WIN_LOCATION% /S /Q)
mkdir %BUILD_LOCATION%
pushd %BUILD_LOCATION%
echo Configuring build for MaterialX version %MATERIALX_VERSION%...
cmake -G "Visual Studio 16 2019" %SOURCE_LOCATION%^
-DCMAKE_INSTALL_PREFIX="%INSTALL_LOCATION%"^
-DMATERIALX_INSTALL_INCLUDE_PATH="%INSTALL_INCLUDEDIR%"^
-DMATERIALX_INSTALL_LIB_PATH="%INSTALL_LIB_DIR%"^
-DMATERIALX_BUILD_TESTS=OFF^
-DMATERIALX_TEST_RENDER=OFF^
-DCMAKE_DEBUG_POSTFIX=_d
if %errorlevel% neq 0 exit /B %errorlevel%
echo Building MaterialX for Debug...
cmake --build . --config Debug -j8
if %errorlevel% neq 0 exit /B %errorlevel%
echo Installing MaterialX for Debug...
cmake --install . --config Debug
if %errorlevel% neq 0 exit /B %errorlevel%
echo Building MaterialX for Release...
cmake --build . --config Release -j8
if %errorlevel% neq 0 exit /B %errorlevel%
echo Installing MaterialX for Release...
cmake --install . --config Release
if %errorlevel% neq 0 exit /B %errorlevel%
popd
echo Done.
endlocal