Files
UnrealEngineUWP/Engine/Source/ThirdParty/IOS/SoundSwitch/SoundSwitch.Build.cs
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

18 lines
392 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SoundSwitch : ModuleRules
{
public SoundSwitch(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "IOS/SoundSwitch/SoundSwitch/SoundSwitch");
}
}
}