Files
UnrealEngineUWP/Engine/Source/ThirdParty/FontConfig/FontConfig.Build.cs
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

24 lines
791 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class FontConfig : ModuleRules
{
protected virtual string ThirdPartyDirectory { get { return Target.UEThirdPartySourceDirectory; } }
protected virtual string FontConfigVersion { get { return "fontconfig-2.13.94"; } }
public FontConfig(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(ThirdPartyDirectory, "FontConfig", FontConfigVersion, "include", "fontconfig"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyDirectory, "FontConfig", FontConfigVersion, "lib", "Unix", "x86_64-unknown-linux-gpu", "libfontconfig.a"));
}
}
}