Files
UnrealEngineUWP/Engine/Source/ThirdParty/Android/libunwind/libunwind.Build.cs
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

27 lines
919 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libunwind : ModuleRules
{
public libunwind(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Android)
{
string libunwindLibraryPath = Target.UEThirdPartySourceDirectory + "Android/libunwind/Android/Release/";
string libunwindIncludePath = Target.UEThirdPartySourceDirectory + "Android/libunwind/libunwind/include/";
PublicSystemIncludePaths.Add(libunwindIncludePath);
PublicAdditionalLibraries.AddRange(new string[] {
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwindbacktrace.a"),
/*
Path.Combine(libunwindLibraryPath, "x64", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "x64", "libunwindbacktrace.a"), */
});
}
}
}