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Fix copyrights for new soundfield/endpoint files. #rb none [CL 11302296 by Ethan Geller in Main branch]
28 lines
679 B
C#
28 lines
679 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SoundFieldRendering : ModuleRules
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{
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public SoundFieldRendering(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"SignalProcessing",
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"AudioMixer",
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"AudioExtensions"
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}
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);
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// This is used to get FSoundQualityInfo struct for IAudioEncoder.
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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// This is used to reference the EAudioMixerChannel enumeration.
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PrivateIncludePathModuleNames.Add("AudioMixerCore");
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}
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}
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}
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