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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Misc/DateTime.h"
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/**
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* Helper struct to hold and quickly access server TOC.
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*/
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struct SOCKETS_API FServerTOC
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{
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/** List of files in a directory. */
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typedef TMap<FString, FDateTime> FDirectory;
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/** This is the "TOC" of the server */
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TMap<FString, FDirectory*> Directories;
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/** Destructor. Destroys directories. */
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~FServerTOC();
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/**
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* Adds a file or directory to TOC.
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*
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* @param Filename File name or directory name to add.
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* @param Timestamp File timestamp. Directories should have this set to 0.
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*/
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void AddFileOrDirectory(const FString& Filename, const FDateTime& Timestamp);
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/**
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* Finds a file in TOC.
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*
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* @param Filename File name to find.
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* @return Pointer to a timestamp if the file was found, NULL otherwise.
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*/
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const FDateTime* FindFile(const FString& Filename) const;
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/**
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* Finds a directory in TOC.
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*
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* @param Directory Directory to find.
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* @return Pointer to a FDirectory if the directory was found, NULL otherwise.
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*/
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const FDirectory* FindDirectory(const FString& Directory) const;
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/**
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* Finds a directory in TOC non const version used internally
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* see FindDirectory
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*
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* @param Directory Directory to find
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* @return pointer to a FDirectory if the directory was found, null otherwise
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*/
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FDirectory* FindDirectory(const FString& Directory);
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int32 RemoveFileOrDirectory(const FString& Filename);
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};
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