Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Public/Backends/JsonStructDeserializerBackend.h
justin marcus 7bf1ba442a [Backout] - CL22822857
Change WebRemoteControlInternalUtils.cpp to use WIDECHAR
[FYI] aurel.cordonnier
Original CL Desc
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[Backout] - CL22811007
[FYI] Justin.Marcus
Original CL Desc
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Fix JSON Reader UTF8 parsing.
Add ability to use JSON Reader with a string view.
Add explicit UTF8 smoke tests.
Change uses of TJsonReader<UCS2CHAR> to TJsonReader<WIDECHAR> since TStringBuilder<UCS2CHAR> doesn't compile.
Change uses of TJsonReader<char> to TJsonReader<UTF8CHAR>.  There isn't much use for TJsonReader<char> as ASCII is a subset of UTF8 so TJsonReader<UTF8CHAR> is always preferable.
#rb [at]Steve.Robb
#preflight https://horde.devtools.epicgames.com/job/635980ead86d91ca2cfabc77

[CL 22835909 by justin marcus in ue5-main branch]
2022-10-28 15:39:05 -04:00

77 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "IStructDeserializerBackend.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonTypes.h"
#include "Templates/SharedPointer.h"
class FArchive;
class FProperty;
/**
* Implements a reader for UStruct deserialization using Json.
*
* Note: The underlying Json de-serializer is currently hard-coded to use UCS2CHAR.
* This is because the current JsonReader API does not allow writers to be substituted since it's
* all based on templates. At some point we will refactor the low-level Json API to provide more
* flexibility for serialization.
*/
class SERIALIZATION_API FJsonStructDeserializerBackend
: public IStructDeserializerBackend
{
public:
/**
* Creates and initializes a new instance.
*
* @param Archive The archive to deserialize from.
*/
FJsonStructDeserializerBackend( FArchive& Archive )
: JsonReader(TJsonReader<WIDECHAR>::Create(&Archive))
{ }
public:
// IStructDeserializerBackend interface
virtual const FString& GetCurrentPropertyName() const override;
virtual FString GetDebugString() const override;
virtual const FString& GetLastErrorMessage() const override;
virtual bool GetNextToken( EStructDeserializerBackendTokens& OutToken ) override;
virtual bool ReadProperty( FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex ) override;
virtual void SkipArray() override;
virtual void SkipStructure() override;
protected:
FString& GetLastIdentifier()
{
return LastIdentifier;
}
EJsonNotation GetLastNotation()
{
return LastNotation;
}
TSharedRef<TJsonReader<WIDECHAR>>& GetReader()
{
return JsonReader;
}
private:
/** Holds the name of the last read Json identifier. */
FString LastIdentifier;
/** Holds the last read Json notation. */
EJsonNotation LastNotation;
/** Holds the Json reader used for the actual reading of the archive. */
TSharedRef<TJsonReader<WIDECHAR>> JsonReader;
};