Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ScreenPass.h
T
sebastien hillaire 867fd9c63c Volumetric cloud - Improved mode 0 edge fixing
New min max depth buffer
New cloud tracing permutation to output cloud lumiance/transmittance for min and max depth for mode 0.
Better half resolution reconstruction: less holes and not more trailes behind animation and object on disocluded areas.

#preflight https://horde.devtools.epicgames.com/job/635a9ed0944463bad45b944a
#preflight fixed build error https://horde.devtools.epicgames.com/job/635b869c944463bad4978cb1
#preflight perftest https://horde.devtools.epicgames.com/job/635ac31e944463bad464ab04

#swarm https://p4-swarm.epicgames.net/reviews/22826906
#rb Jian.Ru
[FYI] daniel.elliott, jordan.walker

[CL 22863649 by sebastien hillaire in ue5-main branch]
2022-10-31 11:07:02 -04:00

24 KiB