Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCombineLUTs.h
Andrew Davidson 3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00

15 lines
442 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
BEGIN_SHADER_PARAMETER_STRUCT(FColorRemapParameters, )
SHADER_PARAMETER(FVector3f, MappingPolynomial)
END_SHADER_PARAMETER_STRUCT()
FColorRemapParameters GetColorRemapParameters();
bool PipelineVolumeTextureLUTSupportGuaranteedAtRuntime(EShaderPlatform Platform);
FRDGTextureRef AddCombineLUTPass(FRDGBuilder& GraphBuilder, const FViewInfo& View);