Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAmbientOcclusionMobile.h
Wei Liu c5b17c54eb Enable mobile ambient occlusin on LDR
#jira none

#rb Dmitriy.Dyomin
#preflight 62fc9828086f90bbc4664adf

[CL 21422099 by Wei Liu in ue5-main branch]
2022-08-17 03:40:59 -04:00

13 lines
507 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessAmbientOcclusionMobile.h
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
FRDGTextureRef CreateMobileScreenSpaceAOTexture(FRDGBuilder& GraphBuilder, const struct FSceneTexturesConfig& Config);
bool IsUsingMobileAmbientOcclusion(EShaderPlatform ShaderPlatform);