Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DebugProbeRendering.h
Sebastien Hillaire 63ed5bc5d3 Added in shader depth test for lighting debug probe with starta.
#rb none

[CL 16512332 by Sebastien Hillaire in ue5-main branch]
2021-06-01 04:03:25 -04:00

32 lines
895 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DebugProbeRendering.h: Debug probe pass rendering definitions.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RenderGraphBuilder.h"
#include "SceneRendering.h"
void StampDeferredDebugProbeDepthPS(
FRDGBuilder& GraphBuilder,
TArrayView<const FViewInfo> Views,
const FRDGTextureRef SceneDepthTexture);
void StampDeferredDebugProbeMaterialPS(
FRDGBuilder& GraphBuilder,
TArrayView<const FViewInfo> Views,
const FRenderTargetBindingSlots& BasePassRenderTargets,
const FMinimalSceneTextures& SceneTextures);
void StampDeferredDebugProbeVelocityPS(
FRDGBuilder& GraphBuilder,
TArrayView<const FViewInfo> Views,
const FRenderTargetBindingSlots& BasePassRenderTargets);