You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
182 lines
4.6 KiB
C++
182 lines
4.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/Array.h"
|
|
#include "CoreMinimal.h"
|
|
#include "HAL/Platform.h"
|
|
#include "RHI.h"
|
|
#include "RHIDefinitions.h"
|
|
#include "ShaderParameterMacros.h"
|
|
#include "ShaderParameterMetadata.h"
|
|
#include "Templates/AlignmentTemplates.h"
|
|
|
|
class RENDERCORE_API FShaderParametersMetadataBuilder
|
|
{
|
|
public:
|
|
FShaderParametersMetadataBuilder() {}
|
|
|
|
explicit FShaderParametersMetadataBuilder(const FShaderParametersMetadata* RootParametersMetadata)
|
|
{
|
|
if (RootParametersMetadata)
|
|
{
|
|
Members = RootParametersMetadata->GetMembers();
|
|
NextMemberOffset = RootParametersMetadata->GetSize();
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
void AddParam(
|
|
const TCHAR* Name,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
)
|
|
{
|
|
using TParamTypeInfo = TShaderParameterTypeInfo<T>;
|
|
|
|
NextMemberOffset = Align(NextMemberOffset, TParamTypeInfo::Alignment);
|
|
|
|
new(Members) FShaderParametersMetadata::FMember(
|
|
Name,
|
|
TEXT(""),
|
|
__LINE__,
|
|
NextMemberOffset,
|
|
TParamTypeInfo::BaseType,
|
|
Precision,
|
|
TParamTypeInfo::NumRows,
|
|
TParamTypeInfo::NumColumns,
|
|
TParamTypeInfo::NumElements,
|
|
TParamTypeInfo::GetStructMetadata()
|
|
);
|
|
|
|
NextMemberOffset += sizeof(typename TParamTypeInfo::TAlignedType);
|
|
}
|
|
|
|
template<typename T>
|
|
void AddParamArray(
|
|
const TCHAR* Name,
|
|
int32 NumElements,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
)
|
|
{
|
|
using TParamTypeInfo = TShaderParameterTypeInfo<T>;
|
|
|
|
NextMemberOffset = Align(NextMemberOffset, SHADER_PARAMETER_ARRAY_ELEMENT_ALIGNMENT);
|
|
|
|
new(Members) FShaderParametersMetadata::FMember(
|
|
Name,
|
|
TEXT(""),
|
|
__LINE__,
|
|
NextMemberOffset,
|
|
TParamTypeInfo::BaseType,
|
|
Precision,
|
|
TParamTypeInfo::NumRows,
|
|
TParamTypeInfo::NumColumns,
|
|
NumElements,
|
|
TParamTypeInfo::GetStructMetadata()
|
|
);
|
|
|
|
NextMemberOffset += sizeof(typename TParamTypeInfo::TAlignedType) * NumElements;
|
|
}
|
|
|
|
template<typename T>
|
|
void AddReferencedStruct(
|
|
const TCHAR* Name,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
)
|
|
{
|
|
AddReferencedStruct(Name, TShaderParameterStructTypeInfo<T>::GetStructMetadata(), Precision);
|
|
}
|
|
|
|
void AddReferencedStruct(
|
|
const TCHAR* Name,
|
|
const FShaderParametersMetadata* StructMetadata,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
template<typename T>
|
|
void AddIncludedStruct(
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
)
|
|
{
|
|
AddIncludedStruct(TShaderParameterStructTypeInfo<T>::GetStructMetadata(), Precision);
|
|
}
|
|
|
|
void AddIncludedStruct(
|
|
const FShaderParametersMetadata* StructMetadata,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
template<typename T>
|
|
uint32 AddNestedStruct(
|
|
const TCHAR* Name,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
)
|
|
{
|
|
using TParamTypeInfo = TShaderParameterStructTypeInfo<T>;
|
|
|
|
NextMemberOffset = Align(NextMemberOffset, TParamTypeInfo::Alignment);
|
|
const uint32 ThisMemberOffset = NextMemberOffset;
|
|
|
|
new(Members) FShaderParametersMetadata::FMember(
|
|
Name,
|
|
TEXT(""),
|
|
__LINE__,
|
|
NextMemberOffset,
|
|
UBMT_NESTED_STRUCT,
|
|
Precision,
|
|
TParamTypeInfo::NumRows,
|
|
TParamTypeInfo::NumColumns,
|
|
TParamTypeInfo::NumElements,
|
|
TParamTypeInfo::GetStructMetadata()
|
|
);
|
|
|
|
NextMemberOffset += sizeof(typename TParamTypeInfo::TAlignedType);
|
|
return ThisMemberOffset;
|
|
}
|
|
|
|
uint32 AddNestedStruct(
|
|
const TCHAR* Name,
|
|
const FShaderParametersMetadata* StructMetadata,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
void AddBufferSRV(
|
|
const TCHAR* Name,
|
|
const TCHAR* ShaderType,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
void AddBufferUAV(
|
|
const TCHAR* Name,
|
|
const TCHAR* ShaderType,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
void AddRDGBufferSRV(
|
|
const TCHAR* Name,
|
|
const TCHAR* ShaderType,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
void AddRDGBufferUAV(
|
|
const TCHAR* Name,
|
|
const TCHAR* ShaderType,
|
|
EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
|
|
);
|
|
|
|
void AlignNextMemberToStruct()
|
|
{
|
|
NextMemberOffset = Align(NextMemberOffset, SHADER_PARAMETER_STRUCT_ALIGNMENT);
|
|
}
|
|
|
|
uint32 GetNextMemberOffset() const { return NextMemberOffset; }
|
|
|
|
FShaderParametersMetadata* Build(
|
|
FShaderParametersMetadata::EUseCase UseCase,
|
|
const TCHAR* ShaderParameterName
|
|
);
|
|
|
|
private:
|
|
TArray<FShaderParametersMetadata::FMember> Members;
|
|
uint32 NextMemberOffset = 0;
|
|
}; |