Files
UnrealEngineUWP/Engine/Source/Runtime/RSA/RSA.Build.cs
Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00

24 lines
560 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RSA : ModuleRules
{
public RSA(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
Target.Platform == UnrealTargetPlatform.Mac ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.Add("OpenSSL");
PrivateDefinitions.Add("RSA_USE_OPENSSL=1");
}
else
{
PrivateDefinitions.Add("RSA_USE_OPENSSL=0");
}
}
}