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This avoids unnecessary collision gathering as well a preventing unnecessary tile dirtiness. Also resolves issue in Z where an NavModifierVolume would incorrectly dirty a tile below itself if within agent radius. Addition of n.UseTightBoundExpansion console command to revert back to previous behavior as a fallback precaution. #jira UE-127165 #rb Mikko.Mononen #fyi Frederic.Doll #fyi Guillaume.Guay #preflight 6377b9d3f514e1ded9ba198b [CL 23197691 by Aris Theophanidis in ue5-main branch]