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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Runtime/Media/Public
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Thomas Engel 94c70b323c Changing HDR output normalization from 80nits == 1.0 to 100nits when playing back video in MediaFramework
#jira none
#rnx
#preflight 6377c3568b12eb83a7d45549

[CL 23198238 by Thomas Engel in ue5-main branch]
2022-11-18 13:03:58 -05:00
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IMediaAudioSample.h
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IMediaBinarySample.h
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IMediaCache.h
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IMediaCaptureSupport.h
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IMediaClock.h
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IMediaClockSink.h
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IMediaControls.h
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IMediaEventSink.h
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IMediaInfo.h
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IMediaModule.h
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IMediaOptions.h
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IMediaOverlaySample.h
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IMediaPlayer.h
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IMediaPlayerFactory.h
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IMediaSamples.h
Fixed audio sample dropping to consider the sequence index so that future samples will be dropped when looping.
2022-11-07 02:11:21 -05:00
IMediaTextureSample.h
Changing HDR output normalization from 80nits == 1.0 to 100nits when playing back video in MediaFramework
2022-11-18 13:03:58 -05:00
IMediaTextureSampleConverter.h
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IMediaTickable.h
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IMediaTicker.h
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IMediaTimeSource.h
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IMediaTracks.h
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IMediaView.h
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