Files
UnrealEngineUWP/Engine/Source/Runtime/MRMesh/MRMesh.build.cs
bryan sefcik 07894f4a07 Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631a717cec45fbf3d74d4ba7

[CL 21916033 by bryan sefcik in ue5-main branch]
2022-09-09 00:53:22 -04:00

37 lines
857 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MRMesh : ModuleRules
{
public MRMesh(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"PhysicsCore"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
// Used for including the private Chaos headers
string EnginePath = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.Add(Path.Combine(EnginePath, "Source/Runtime/Engine/Private"));
PrivateIncludePathModuleNames.Add("DerivedDataCache");
}
}
}