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Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631a717cec45fbf3d74d4ba7 [CL 21916033 by bryan sefcik in ue5-main branch]
37 lines
857 B
C#
37 lines
857 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MRMesh : ModuleRules
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{
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public MRMesh(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"PhysicsCore"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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// Used for including the private Chaos headers
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string EnginePath = Path.GetFullPath(Target.RelativeEnginePath);
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PrivateIncludePaths.Add(Path.Combine(EnginePath, "Source/Runtime/Engine/Private"));
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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}
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}
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}
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