Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameTranslator.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

53 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "LiveLinkRole.h"
#include "LiveLinkTypes.h"
#include "Misc/AssertionMacros.h"
#include "Templates/SharedPointer.h"
#include "Templates/SubclassOf.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "LiveLinkFrameTranslator.generated.h"
class ULiveLinkRole;
/**
* Basic object to translate data from one role to another
* @note It can be called from any thread
*/
class LIVELINKINTERFACE_API ILiveLinkFrameTranslatorWorker
{
public:
bool CanTranslate(TSubclassOf<ULiveLinkRole> ToRole) const;
virtual TSubclassOf<ULiveLinkRole> GetFromRole() const = 0;
virtual TSubclassOf<ULiveLinkRole> GetToRole() const = 0;
virtual bool Translate(const FLiveLinkStaticDataStruct& InStaticData, const FLiveLinkFrameDataStruct& InFrameData, FLiveLinkSubjectFrameData& OutTranslatedFrame) const = 0;
};
/**
* Basic object to translate data from one role to another
* @note It can only be used on the Game Thread. See ILiveLinkFrameTranslatorWorker for the any thread implementation.
*/
UCLASS(Abstract, editinlinenew, ClassGroup = (LiveLink))
class LIVELINKINTERFACE_API ULiveLinkFrameTranslator : public UObject
{
GENERATED_BODY()
public:
using FWorkerSharedPtr = TSharedPtr<ILiveLinkFrameTranslatorWorker, ESPMode::ThreadSafe>;
bool CanTranslate(TSubclassOf<ULiveLinkRole> ToRole) const;
virtual TSubclassOf<ULiveLinkRole> GetFromRole() const PURE_VIRTUAL(ULiveLinkFrameTranslator::GetFromRole, return TSubclassOf<ULiveLinkRole>(););
virtual TSubclassOf<ULiveLinkRole> GetToRole() const PURE_VIRTUAL(ULiveLinkFrameTranslator::GetToRole, return TSubclassOf<ULiveLinkRole>(););
virtual FWorkerSharedPtr FetchWorker() PURE_VIRTUAL(ULiveLinkFrameTranslator::FetchWorker, return FWorkerSharedPtr(););
};