Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkCurveRemapSettings.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

21 lines
636 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkCurveRemapSettings.h"
#include "Misc/ConfigCacheIni.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkCurveRemapSettings)
#if WITH_EDITOR
void ULiveLinkCurveRemapSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
//Changed a setting, so lets change it in our DefaultEngine.ini and save it off
FString DefaultFileName = GetClass()->GetDefaultConfigFilename();
SaveConfig(CPF_Config, *DefaultFileName);
GConfig->Flush(false, DefaultFileName);
}
#endif //WITH_EDITOR