Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceCameraSettings.h
andrew rodham b688b8f9d4 Sequencer: MovieScene, LevelSequence and UMG Animation header dependency cleanup
#rb Max.Chen
#preflight 6349bb321f6054a99f000732

[CL 22566610 by andrew rodham in ue5-main branch]
2022-10-17 11:49:35 -04:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "LevelSequenceCameraSettings.generated.h"
USTRUCT(BlueprintType)
struct FLevelSequenceCameraSettings
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Aspect Ratio")
bool bOverrideAspectRatioAxisConstraint = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Aspect Ratio", meta = (EditCondition = bOverrideAspectRatioAxisConstraint))
TEnumAsByte<EAspectRatioAxisConstraint> AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainXFOV;
};