Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Private/LandscapeInfoMap.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

65 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LandscapeInfoMap.h"
#include "Engine/World.h"
#include "LandscapeInfo.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LandscapeInfoMap)
ULandscapeInfoMap::ULandscapeInfoMap(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, World(nullptr)
{
}
void ULandscapeInfoMap::PostDuplicate(bool bDuplicateForPIE)
{
Super::PostDuplicate(bDuplicateForPIE);
check(Map.Num() == 0);
}
void ULandscapeInfoMap::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
if (Ar.IsTransacting() || Ar.IsObjectReferenceCollector())
{
Ar << Map;
}
}
void ULandscapeInfoMap::BeginDestroy()
{
if (World.IsValid())
{
World->PerModuleDataObjects.Remove(this);
}
Super::BeginDestroy();
}
void ULandscapeInfoMap::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector)
{
ULandscapeInfoMap* This = CastChecked<ULandscapeInfoMap>(InThis);
Collector.AddReferencedObjects(This->Map, This);
}
ULandscapeInfoMap& ULandscapeInfoMap::GetLandscapeInfoMap(const UWorld* World)
{
ULandscapeInfoMap *FoundObject = nullptr;
World->PerModuleDataObjects.FindItemByClass(&FoundObject);
checkf(FoundObject, TEXT("ULandscapInfoMap object was not created for this UWorld."));
return *FoundObject;
}
ULandscapeInfoMap* ULandscapeInfoMap::FindLandscapeInfoMap(const UWorld* World)
{
ULandscapeInfoMap* FoundObject = nullptr;
World->PerModuleDataObjects.FindItemByClass(&FoundObject);
return FoundObject;
}