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#preflight 6297a7f3a660a44a23c0c879 #rb jonathan.bard [FYI] brian.karis, ola.olsson, michal.valient, rune.stubbe #ROBOMERGE-AUTHOR: graham.wihlidal #ROBOMERGE-SOURCE: CL 20490481 via CL 20490493 via CL 20490509 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795) [CL 20495473 by graham wihlidal in ue5-main branch]
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "LandscapeProxy.h"
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#include "LandscapeStreamingProxy.generated.h"
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class ALandscape;
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#if WITH_EDITOR
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class UMaterialInterface;
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struct FActorPartitionIdentifier;
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#endif
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UCLASS(MinimalAPI, notplaceable)
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class ALandscapeStreamingProxy : public ALandscapeProxy
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{
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GENERATED_BODY()
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public:
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ALandscapeStreamingProxy(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(EditAnywhere, Category=LandscapeProxy)
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TLazyObjectPtr<ALandscape> LandscapeActor;
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//~ Begin UObject Interface
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#if WITH_EDITOR
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virtual bool ShouldExport() override { return false; }
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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virtual bool CanEditChange(const FProperty* InProperty) const override;
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virtual void PostRegisterAllComponents() override;
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virtual AActor* GetSceneOutlinerParent() const override;
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virtual bool CanDeleteSelectedActor(FText& OutReason) const override;
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virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
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virtual bool CanChangeIsSpatiallyLoadedFlag() const override { return true; }
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virtual bool ShouldIncludeGridSizeInName(UWorld* InWorld, const FActorPartitionIdentifier& InIdentifier) const override;
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#endif
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//~ End UObject Interface
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//~ Begin ALandscapeBase Interface
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virtual ALandscape* GetLandscapeActor() override;
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virtual const ALandscape* GetLandscapeActor() const override;
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#if WITH_EDITOR
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virtual UMaterialInterface* GetLandscapeMaterial(int8 InLODIndex = INDEX_NONE) const override;
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virtual UMaterialInterface* GetLandscapeHoleMaterial() const override;
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virtual bool IsNaniteEnabled() const override;
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#endif
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//~ End ALandscapeBase Interface
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// Check input Landscape actor is match for this LandscapeProxy (by GUID)
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bool IsValidLandscapeActor(ALandscape* Landscape);
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};
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